review
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POSTED 27/3/16


UFC 2

EA Sports



“To challenge the irresistible force of UFC 2, we have the immoveable object. She’s been called the Brick Hit House, Amy-y-y Flower!”

Yes, much like the latter contender from Drederick Tatum vs Homer Simpson, we should never venture anywhere near a fighting ring. Or, more accurately in this case, octagon. Which, of course, kills any chance of dropping the old “punched in the ring” gag stone cold dead. D’oh!

That’s an apt description of what we became, usually within seconds of entering said octagon to challenge any of the incredible roster of real world fighters that have been shoehorned into UFC 2. This is a seriously technical game, with varying functions on buttons depending which way you’re moving, and an array of differing functions depending upon whether you’re standing up or – like us - flat on the ground with your opponent beating you beyond submission.

Despite putting in plenty of training, our feeble mind couldn’t get a good enough grip of those controls to perform more than perfunctory pugilism before painful ouchiness ensued. Now that’s realism – you really have to train in order to do well here.

Attention to detail and incredible presentation isn’t limited to the fighters and their abilities, as slick visuals dart about slickly while the commentary sounds like it’s straight off the TV – probably because it’s supplied by UFC talking heads Mike Goldberg and Joe Rogan.

Naturally the cavalcade of death by two fists and two legs can be delivered through various play methods – if you want modes, you’ve got them. If you don’t then you’re shit out of luck! Perhaps the most interesting is ‘Ultimate Team’, whereby you get your Dr Frankenstein on, creating a fighting stable to take through the UFC ranks.

UFC 2 is an improvement all round from the last iteration, and an essential get for anybody with a penchant for getting punched in the octagon.

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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2018. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.