“To challenge the irresistible force of
UFC 2, we have the immoveable object. She’s been called the
Brick Hit House, Amy-y-y Flower!”
Yes, much like the latter contender from Drederick Tatum vs
Homer Simpson, we should never venture anywhere near a fighting
ring. Or, more accurately in this case, octagon. Which, of course,
kills any chance of dropping the old “punched in the ring” gag stone
cold dead. D’oh!
That’s an apt description of what we became,
usually within seconds of entering said octagon to challenge any of
the incredible roster of real world fighters that have been
shoehorned into UFC 2. This is a seriously technical game, with
varying functions on buttons depending which way you’re moving, and
an array of differing functions depending upon whether you’re
standing up or – like us - flat on the ground with your opponent
beating you beyond submission.
Despite putting in plenty of
training, our feeble mind couldn’t get a good enough grip of those
controls to perform more than perfunctory pugilism before painful
ouchiness ensued. Now that’s realism – you really have to train in
order to do well here.
Attention to detail and incredible
presentation isn’t limited to the fighters and their abilities, as
slick visuals dart about slickly while the commentary sounds like
it’s straight off the TV – probably because it’s supplied by UFC
talking heads Mike Goldberg and Joe Rogan.
cavalcade of death by two fists and two legs can be delivered
through various play methods – if you want modes, you’ve got them.
If you don’t then you’re shit out of luck! Perhaps the most
interesting is ‘Ultimate Team’, whereby you get your Dr Frankenstein
on, creating a fighting stable to take through the UFC ranks.
UFC 2 is an improvement all round from the last iteration, and
an essential get for anybody with a penchant for getting punched in