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POSTED 22/2/12


UFC UNDISPUTED 3

THQ



When it comes to fighting, we normally take the Monty Burns approach. Let the hired goons get their mitts grubby.

So, when it comes to fighting games, we’ve normally about as much clue as a Holden fan who took a wrong turn heading to Calder and ended up at Scienceworks. However, we have a brain-like thingummy, so we can learn stuff. It’s up to the game whether it makes that easy or hard.

This third UFC is a complicated game, make no mistake. That’s by virtue of the fact that the real sport is rather complicated too – a hybrid of fighting genres ranging from wrestling to boxing, Muay Thai to judo, taekwondo to karate (and Batfink!). When there’s that much in the moves department to lay down on a controller, the people doing the laying down need to know their shit. This is the beauty of an ever-evolving franchise; this one nails it for the vets, and introduces a decent compromise for those who still marvel that a rectangle can be called a ring.

Yeah, we know, UFC has an octagon. But if you wanna go more trad, this incarnation brings in the now defunct Pride FC series, which eschewed all that eight-sided poppycock for adherence to the classic right-angled approach. As such, the roster boasts heaps of heroes from then and now, and – shock, horror - even some chicks!

Elsewhere it’s modes-a-go-go, with everything you’d expect from a decent sports sim and possibly more. Thorough training, exhibition matches, action-biased careers, classic rematches, online or local multiplayer – you name it, the THQ peeps likely got their sonic shoehorn and prised the code open just enough to wedgie it in, along with some funkgasmic presentation.

Harking back to Mr Snrub backwards and going the paraphrase, we know what we hate, and we don’t hate this.

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.