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			POSTED 
			31/5/15
 
  ULTRATRON
 
 Puppygames/Curve Studios
 
 
           
 
  
			 
			
			There 
			was a guy. An ace programmer guy who controlled the C...
 Actually, that’s BS, as we’re pretty sure that Eugene Jarvis didn’t 
			program in C when creating such arcade classics as Defender,
			Smash TV and that which the latter evolved from, 
			Robotron 2084. Which is also what Ultratron owes its 
			entire existence to.
 
 Yes, no Robotron 2084, no 
			Ultratron. But we’re eerily echoing our look at Puppygames’ 
			previous outing, Titan 
			Attacks! (the exclamation mark is theirs, not ours (for a 
			change)).
 
 As we stated then, if you pay homage and it’s 
			worthy payment then we’ve no problem. This applies to Ultratron, 
			which takes the basic arena with many robots to shoot situation and 
			proceeds to add, meddle and otherwise cause twitchy, nose-itching 
			addiction.
 
 It may look blockier than LEGOLAND emulated in
			Minecraft on a VIC-20, but that’s no barrier to fab 
			shooty-shooty-shootiness. You’re the last humanoid battle droid, 
			who’s sworn revenge-fuelled photon death on anything remotely 
			resembling an evil killer robot, as they done made the human race 
			extinct. It’s akin to shutting the paddock gate after the horse has 
			pissed off, but the sentiment’s sweet.
 
 What starts out as a 
			seemingly too-simple twin stick blaster soon becomes more 
			complicated. Stuff inspired by vintage classics such as Pac-Man 
			and the aforementioned Defender start coming into play, and 
			those evil killer robots bring out the bigger, harder, faster, more 
			artillery, all the time spewing such Dalek-inspired rhetoric as 
			“Kill all humans!”
 
 It’s pure, uncomplicated arcade joy – 
			something which is all too rare nowadays when even basic indie games 
			feature self-important cutscenes so fucking long that you could 
			safely go from bonk to baby birth and still be left waiting to 
			actually interact.
 
 Our only quibble is the blackness of it 
			all. It’s like playing a game on Disaster Area’s spaceship, with bad 
			things often getting lost as they’re black on black.
 
 Otherwise, old school fans rejoice, for we’ll all takes turns... 
			(well, unless we go co-op, natch).
 
 
     
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 CLICK 
			THIS!
 
 
  
 CLICK 
			THIS!
 
 
 
   
			  
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