was a guy. An ace programmer guy who controlled the C...
Actually, that’s BS, as we’re pretty sure that Eugene Jarvis didn’t
program in C when creating such arcade classics as Defender,
Smash TV and that which the latter evolved from,
Robotron 2084. Which is also what Ultratron owes its
entire existence to.
Yes, no Robotron 2084, no
Ultratron. But we’re eerily echoing our look at Puppygames’
previous outing, Titan
Attacks! (the exclamation mark is theirs, not ours (for a
As we stated then, if you pay homage and it’s
worthy payment then we’ve no problem. This applies to Ultratron,
which takes the basic arena with many robots to shoot situation and
proceeds to add, meddle and otherwise cause twitchy, nose-itching
It may look blockier than LEGOLAND emulated in
Minecraft on a VIC-20, but that’s no barrier to fab
shooty-shooty-shootiness. You’re the last humanoid battle droid,
who’s sworn revenge-fuelled photon death on anything remotely
resembling an evil killer robot, as they done made the human race
extinct. It’s akin to shutting the paddock gate after the horse has
pissed off, but the sentiment’s sweet.
What starts out as a
seemingly too-simple twin stick blaster soon becomes more
complicated. Stuff inspired by vintage classics such as Pac-Man
and the aforementioned Defender start coming into play, and
those evil killer robots bring out the bigger, harder, faster, more
artillery, all the time spewing such Dalek-inspired rhetoric as
“Kill all humans!”
It’s pure, uncomplicated arcade joy –
something which is all too rare nowadays when even basic indie games
feature self-important cutscenes so fucking long that you could
safely go from bonk to baby birth and still be left waiting to
Our only quibble is the blackness of it
all. It’s like playing a game on Disaster Area’s spaceship, with bad
things often getting lost as they’re black on black.
Otherwise, old school fans rejoice, for we’ll all takes turns...
(well, unless we go co-op, natch).