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POSTED
28/9/15

UNTIL DAWN
Supermassive Games/Sony




A bunch of teenage douchebags (baby) and a cabin in the woods. What
could possibly go wrong?
Any horror buff out there will be
screaming, “LOTS!” They’d be right too. For on their remote mountain
getaway – admittedly in a posh ski lodge with a cabin as a
comparative doghouse - twin sisters apparently die at the hand of a
mysterious figure.
Rather than doing the sane thing and
staying the absolute fuck away from there forever, the surviving
douchebags – including the twins’ bro, yo - return the next year.
It’s anything but a smart move... Or is it?
DUN-DUN-DUNNNNNN!
Until Dawn is a survival horror adventure game,
reminiscent of Heavy Rain
and Beyond: Two Souls,
as well as a kind of Night Trap for the 21st century. It
adds a chunky variable though in the “butterfly effect”, which is –
as most will likely know - a chaos theory thing, espousing that the
smallest choice at one point can cause something really wow-inducing
down the track.
In this case, it may be whether you’re a
douchebag to one of the douchebags or not, or whether you find a
weapon at some point or not. As such, finishing Until Dawn
doesn’t mean that you’ve finished Until Dawn – you’ve just
reached one of its many possible conclusions. As such all eight of
your douchebags may survive, or it may be a case of eight dead
douchebags hanging on the wall. Or some number in-between.
Mix in a love of classic horror clichés, some Native American lore,
irritating random QTEs, an incongruous psychiatrist played by Peter
Stormare, and more starry cast peeps such as Claire from Heroes
and Elliot from the cool Mr Robot and you’ve a recipe for
many hours of gaming that’s really ridiculously good-looking (and
often quite gory).
All the douchebags are utterly unlikeable
though, so you may find yourself gunning for that ‘they’re-all-dead’
end...
 
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