review
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POSTED 28/9/15


UNTIL DAWN

Supermassive Games/Sony



A bunch of teenage douchebags (baby) and a cabin in the woods. What could possibly go wrong?

Any horror buff out there will be screaming, “LOTS!” They’d be right too. For on their remote mountain getaway – admittedly in a posh ski lodge with a cabin as a comparative doghouse - twin sisters apparently die at the hand of a mysterious figure.

Rather than doing the sane thing and staying the absolute fuck away from there forever, the surviving douchebags – including the twins’ bro, yo - return the next year. It’s anything but a smart move... Or is it?

DUN-DUN-DUNNNNNN!

Until Dawn is a survival horror adventure game, reminiscent of Heavy Rain and Beyond: Two Souls, as well as a kind of Night Trap for the 21st century. It adds a chunky variable though in the “butterfly effect”, which is – as most will likely know - a chaos theory thing, espousing that the smallest choice at one point can cause something really wow-inducing down the track.

In this case, it may be whether you’re a douchebag to one of the douchebags or not, or whether you find a weapon at some point or not. As such, finishing Until Dawn doesn’t mean that you’ve finished Until Dawn – you’ve just reached one of its many possible conclusions. As such all eight of your douchebags may survive, or it may be a case of eight dead douchebags hanging on the wall. Or some number in-between.

Mix in a love of classic horror clichés, some Native American lore, irritating random QTEs, an incongruous psychiatrist played by Peter Stormare, and more starry cast peeps such as Claire from Heroes and Elliot from the cool Mr Robot and you’ve a recipe for many hours of gaming that’s really ridiculously good-looking (and often quite gory).

All the douchebags are utterly unlikeable though, so you may find yourself gunning for that ‘they’re-all-dead’ end...

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2018. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.