They fight, and fight – and fight and fight and fight...
it’s the Cammy and Chun Li show – with some blokes thrown in for a
bit of variety. You know, Tony Hawk, The Incredible Hulk, Bob
OK, we’re being silly. Let’s face it, any gamer
whose had even a vaguely fleeting interest in biffo simulators over
the years has a passing knowledge of the Street Fighter
universe and its inhabitants.
This here take on it really
goes the historical route, basically taking 1994’s Super Street
Fighter II Turbo and adding some more boost via a few nods to
the fact that it’s now 23 years later.
How so? Well, you can
play with updated graphics and sounds that respect the original’s
style, or just go all nostalgically blocky ‘n’ scritchy and emulate
the two decades old affair. Let’s face it, if Capcom could have made
graphics like the update way back in the 1990s they would’ve.
Two remixed characters are the only additions to the roster –
Evil Ryu and Violent Ken. You can play with character colours. You
can pair with a friend to take on two CPU challengers as a team.
Yes, te-am work, Plankton.
There’s also a nod to the Switch’s
motion controllers with the ‘Way of the Hado’ mode. It gives us Ryu
in first person, and sadly it’s really unresponsive and, basically,
pooey. It’s also a pain getting back to Pro Controller control after
having to change to Joy-Cons to try it out for the few minutes that
you’ll be able to hack it.
It’s a bit harsh that Capcom are
essentially blackmailing Switch owners by saying that they’ll only
make more games for the platform if this one sells. Why? For one,
that’s shitty behaviour, and for two this is a game that’s really
only for nostalgic SF fans who don’t already own an
iteration on any of numerous other formats.
After all, 23
years is a bloody long time in gaming.