VALKYRIA CHRONICLES REMASTERED
Is this the end when two worlds collide?
A strategic gem from
the early PS3 days, SEGA’s decision to port Valkyria Chronicles
futurewards was a good one. A jolly bloody good one, eh chaps?
Ahem, sorry about going all WWII stereotype on your arses, but
VKR is most reminiscent of that black time in our history,
except that it takes place on an alternative timeline, with some
wonderful fantastical elements inserted. It may be set in ‘Europa’,
but anybody with a modicum of historical nous will get the
It all starts due to an abundance of
‘ragnite’ in the Switzerlandish Gallia. It’s a fuel that everybody
wants, but doesn’t have. So, like a bully in a playground who craves
the innocent kid’s Matchbox car, two massive superpowers get all
invasive to take what they want.
In what plays out as a
tactical RPG, because it is one, you control a Gallian militia unit
called Squad 7, aiming to stave off the invading forces – very much
Goliath to your David - as best as possible. This involves real time
meets turn-based assaults using command points, whereby you’re
dropped into third-person shooterness to take out those dastardly
enemy forces. You’ve several soldiers to choose from when
allocating, with various variables in play, depending upon who, what
and how often. This thing is deep – but it’s never overwhelming.
Visually, it’s scrumptious – like it escaped the drawing boards
of Studio Ghibli. But what hits home the most is the emotional
depth. The main protagonists, Welkin and Alicia, are both unwitting
participants in somebody else’s war, but they can’t idly watch the
town they – and their friends and families - call home crumble. It’s
essentially an antiwar allegory, and it can be quite heartrending.
Beautifully updated, and with all manner of DLC shoehorned in,
VKR won’t float everybody’s U-boat. But those who click will