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POSTED 12/11/10

VANQUISH
SEGA
   


“Yeah”, we thought, with imaginings of careening about in an Aston
Martin full of yummy V12 goodness. “Bugger”, we thought, upon
realising this particular Vanquish had nothing to do with an
English supercar. “Ooh”, we exclaimed upon actually playing it and
realising that despite a distinct lack of four wheels shod in
rubber, this Vanquish handled quite sweetly.
Earth. Future. Staccato. Sentences. The Cold War’s alive and
kicking, as the US goes all space stationy to harvest the power of
the sun, and those pesky Russkis intervene with a rain of deadliness
that renders innumerable US citizens deadski. Who can save the day?
Howsabout Sam Gideon, who bears the decidedly unfortunate acronym
‘ARS’ emblazoned across his more than ample chest? Apparently
standing for Augmented Reaction Suit, let’s just simplify things and
say he’s the guy you control, and he has hyper butt-booting powers.
We’re talking pulp folks, and it’s ace.
This ARS system not only involves rocket booster doobries in Sammy’s
four lengthiest limbs, but also gives a heads-up as to wherever new
power-ups may be. All this, wrapped up in an experience not a
million miles removed from Gears of War, means third-person
cover-based shooter joyfulness with a healthy injection of Japanese
off-kilterness. This latter ingredient may just be down to one
Shinji Mikami, best known as the creator of the Resident Evil
series of games. Cred much?
When it comes to gaming fun, jetpacks never lie (erm, actually, we
can think of a few shit jetpack experiences, but we’re on a roll
(hold the mustard)). When combined with super-engaging weapons
systems that once learned allow both innovative and intuitive combat
it makes for a stonkingly enrapturing experience – even if there is
too much movie and too little action at times.
 
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