review
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POSTED 5/5/11


VIRTUA TENNIS 4

SEGA



Ungh. UNGH. UNGHHHHH!!! Enough with the fucking grunting! Damn, we’d hate to hear you whiny bitches in labour...

Ahem. The latest incarnation of arcade smasheroonie Virtua Tennis is here. Cause for yays, or been there, done that, shagged it and sent the postcard?

Yes.

OK, to be slightly more informationally forthcoming, there’s good, and not so. Like it or not, VT4’s in a turf war with Top Spin 4, which sure ain’t slouchy with tennis for spuds de couchy. It takes racquet versus fuzzy ball seriously, and is smashing (hey, we’re only getting started...)

However, those with more of an arcade leaning dig the VT, and the last one, VT2009, was ace (told you). So, what was left to improve? Well, dismissing gimmicks – 3D (meh), Move support (funnish in an incontrollable kinda way) and roster changes (it’s a pretty sad indictment on Aussie tennis that no current players are seedy enough to make it) - not much. The last one basically nailed the desired blend of arcadiness and ooh!-ooh!-gotsta-play-it-again-I-doesness, so was always gonna be hard to follow.

Yet devs Sumo Digital were booted, with arcade originators AM3 cutting in. We’re not sure why, for the latter’s complicated career mode frustratingly, going all kinda Ludo does RPG and AI is often more AS (Artificial Stupidity). Character creation still results in ugly people no matter what, and cutscenes mid-play upon pulling-off something funky’s really bloody distracting.

Even the VT jewel – crazy-arse minigames - left us rather fnuh. Maybe it don’t mean a thing if it ain’t got that pirate schwing, but the selection here didn’t grab like the 2009 mix. Bowling, soccer, target practice – not enough batshit craziness to honour tradition.

Don’t get us wrong, Virtua Tennis 4 is good, but just no improvement on VT2009. We’re not quite feeling the lob...

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.