review
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POSTED 18/3/16


WONDERSHOT

Leikir Studio



Shoot that poison arrow to my knee-ee-eeee...

Yep, just when you thought it was safe to go back to the internet, some dickhead had to ruin it. Sorry about that.

Anyway, multiplayer shooty thing Wondershot is about more than bow and arrows, for it also has boomerangs, hammers and slingshots. Naturally each has advantages, and often distinct disadvantages. Right, that’s the potential weaponry out of the way, but what’s the game all about?

Imagine if you took all of the adventure out of any of Link’s Zeldariffic adventures, leaving just some combat in its classic overhead style. Then, imagine making it for two to four local players onscreen at once, with a handful of optional variations. Then chuck in the odd randomly generated power-up. Then, well, fight to the death!

The title punfully refers to you literally having one shot. If you fire (with the not wholly intuitive aiming system) and miss then before being able to fire again you must retrieve your killy thing – or, if you’re Fatboy Slim, weapon - of choice. Or, if you’re DEVO, your freedom of choice. But that makes no sense in this context.

With one to three friends, frenemies or even outright enemies on your couch (if the latter then, umm, you may wish to reassess your life) Wondershot is reasonable fun in small doses. If you’re a total Scott though you’re not out of luck, for there are some solo modes – and this puppy doesn’t incorporate any form of online play. So, all alone you can go for all-out ‘Adventure’, with 45 challenges to master, or just try to protect your kingdom from endless swathes of marauders.

To be honest though, much like a shag versus a wank Wondershot just isn’t the same going solo.

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.