slightly paraphrased rip from the 20th centuryís greatest literary
masterpiece, Dr Seussí Fox in Socks. But itís apt when
contemplating World of Goo for more than the obvious, as
stylistically this gameís akin to a Theodor Seuss/Tim Burton
explosion. Did we mention itís magnificent? Oh yeah, we havenít got
World of Goo is magnificent. Right, weíre there. If youíve
not experienced any previous incarnations, itís a puzzle game that
superbly ropes and ties the laws of physics and applies them to
various goo balls that are under your control. These are stretched out and
interconnected to construct towers, bridges and stuff in order to
grant safe passage to other goo globs. Imagine a Lemmings,
Patapon, LocoRoco, Boom Blox, Putty Squad
and even underrated N64 classic Blast Corps salad and youíll
be partway towards catching the vibe, but World of Goo is
also tantalisingly original.
Your arsenal of goo balls is many and varied. Some are reusable,
some are once-only deals, others are drippy, solid or flammable.
Thereís even an enormous, rather pretty goo!
Itís set in a spectacular world thatís split into four seasonal
stages, plus a diabolical epilogue. To label it bizarre would be
a great understatement, as you progress variously through creature
internals, wind-ravaged vistas, green and greener 8-bit innards and
more. Itís tied together with a devilish assault on corporate
culture and marketing, as youíre aided Ė sometimes - by the usually
cryptic ĎSign Painterí, who morphs from tutor to tormentor as you
journey your journey along
your, erm, journey.
Itís epic, itís inspiring, itís hilarious, itís challenging, itís
pretty, itís brilliant, itís infuriating, it stays crunchy in milk...
itís World of Goo, and itís one of the best puzzly things, well, ever.