WORMS REVOLUTION EXTREME
of Hollywood’s best kept secrets is that every muscle-bulging action
hero that’s ever starred in an Expendables film is a sham.
Well, more specifically, a worm. Yep, Stallone, Schwarzenegger,
Statham, Willis and cronies are actually those wriggly little
critters that you thought existed solely to aerate gardens, reside in
that manky old wooden box down the back of your mum’s backyard or to
give little kids things to get tickled by, giggle at and then rip in
half – before guiltily trying to smush them back together. Yep, Hollywood
prosthetics have come a long way, baby.
OK, so we might be
fibbing a teensy bit. But these squiggly little groovers certainly
do have an alarmingly highly skilled way with heavy ordnance,
expertly wrangling enough wondrous weaponry to reduce those
aforementioned Expendables to wrinkly, drooling messes. Oops, too
Worms – as many will already know - is a strategic
puzzle game, born on the Amiga, that looks a little like Lemmings,
but isn’t. You have arenas whereby you must nut out ways hither and
thither, mostly involving dealing death to opposing wormy forces via
myriad death-dealing doobries, sometimes with a bit of strategic aid
from the environment. For death-dealing – just in case we didn’t
make it clear using basically the same term twice in the previous
Combining 2012’s Worms Revolution and three
expansion packs into one wriggly lump (hence the sticky-taping on of
‘Extreme’), and adding mostly natty touch controls, Worms
feel comfy, while strategy buffs who are actually capable of smiling
should find much that’s chuffworthy. Especially as the thing simply
oozes modes, ranging from classic single player with various
puzzlegasmic challenges to versus and even online multiplayer.
Curiously though, WRE keeps giving us uncontrollable
urges to slither into our electric sex pants. There’s just something
about that narrator guy’s dulcet tones...