XENOBLADE CHRONICLES X
Man, Iím trying to get blade in full...
If you need to get
all pigeonholy, the worlds of sci-fi and fantasy are usually quite
separate. While the original wagglebox incarnation of Xenoblade
Chronicles fell into the latter camp, this one plops firmly
into the former. Even though some may argue that sci-fi is fantasy
and much fantasy is sci-fi. Letís not complicate things, hey?
XCX has spaceships and plenty of them. It begins in
2054, when Earth stumbles and falls into the path of two warring
alien races with hyper-technology that makes our puny weapons look
as puny as they actually are. Itís cool though, for despite Earth
being utterly pancaked we have interstellar escape arks that we can,
well, escape in. Except that most of them get obliterated in the
aforementioned crossfire. Bugger!
Luckily little old
protagonist you (weíre going pronoun-free as you can be dickless or
dick-laden) is in an ark that makes it out (without a bullet in its
back). Two years of space wandering amounts to nada, until those
alien bastiches decide to clean up loose ends. Thatís you that is.
You crash onto a mysterious world called Mira, awake in a daze and
soon realise one thing... youíre dying for a slash. Oh, and you
probably should like try to get the human race kickstarted again and
Weíre talking seriously big battle-laden JRPG here
that basically has zip to do with the first XC Ė so
newcomers neednít fear WTFiness.
Itís a steep learning
experience, as you gradually unearth what makes Mira tick. This is
no small task, as five massive Ė and we mean it man - maps, all
accessible from the beginning, await your intrepid self. Secrets
abound Ė as do destructible gruntbugglies of all shapes and sizes.
If youíre not a fan of immersive and punishing JRPGs then
XCX wonít convert you. But if you are then check this out...