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			POSTED 27/4/11
 
  YAKUZA 4
 
 SEGA
 
 
  
 
  
			 
			
			Damn. We cannae 
			speak Japanese to save ourselves, and every time we pop the phrase 
			‘The Sopranos of Our Lives’ into a different translator we get a 
			different result. So if ‘我々の生活のソプラノ歌手’ actually means something 
			dumbarse like ‘hamsters are very suspicious in rubber tubing 
			supermarkets’ then we beg forgiveness, please.
 One ace thing about SEGA’s wonderful Yakuza series is 
			that, despite its hyper-Japanesiness, you don’t need to understand 
			the lingo to get into it – deep into it. 
			There are lengthy cutscenes which play out like the tough guy soap 
			opera they actually represent, with Japanese voice acting left 
			intact and subtitles for those of us of a more monolingual, 
			Anglicised bent. It’s kinda like watching SBS, complete with potty 
			mouths and rather raunchy bits.
 
 As is usual in the underworld – we assume, from our vast intake of 
			mob flicks and series’ over the years - it all comes down to money, 
			turf, respect and power.
 
 There are four chapters to meander through, each bringing a new 
			character to the fore. You have story-propelling tasks to achieve in 
			the open world-ish remix of Japan in which you saunter, but 
			there are more options than a Rubik’s zocchihedron when it comes to 
			potential distractions. You can mosey about getting into fights, in 
			which you use limbs or wield handy environmental objects (our fave 
			being a humongo mo-fo traffic witches hat), collect locker keys, 
			play arcade games, chuck darts, go bowling, do karaoke, flog golf 
			balls, get a ‘massage’... or just run around knocking people over, 
			’cos it’s fun.
 
 Violence is voraciously violent, which may bother the squeamish (meh, 
			go get Peggle). Meanwhile, 
			the interwoven stories are so strong and skilfully executed (heh) 
			that those who like drowning themselves in great interactive fiction 
			will have a fab time getting all soggy. Arigatouverymuch.
 
 
     
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