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POSTED
12/2/14

THE LEGEND OF ZELDA: A LINK BETWEEN WORLDS
Nintendo



You’re once, twice, three- erm, four, five, six – lots times a
Linky...
Yep, everybody’s fave green-clad, sword-toting hero -
unless Inigo Montoya’s donned a snazzy verdant number - Link is
hardly any stranger to pixels. He’s been around since 1986,
outdating many a videogamer. But not us, we’re old and farty.
PARP!
Sorry.
Why this onion-tied-to-belt type
ramble? Well, The Legend of Zelda: A Link Between Worlds
(hitherto referred to as the rather crickety ‘LBW’) reminds
us of our first time sliding a chunky grey cartridge into our chunky
grey NES, pushing it down, shutting the flap and turning it on. Then
turning it off, pulling out the cartridge, blowing on the connectors
(which we’ve since learned is bad, even though it worked), repeating
most of the stuff above and meeting Link and the one and only, you
wanted the best you got the best, Princess Zelda! Woo!
It
reminds us even more, however, of A Link to the Past on the
SNES, probably as it’s a kindasorta sequelistic follow-on
thingummy-like doobrie. All three games we’re yabbering about
feature a three quarterish topdown view, and LBW certainly
doesn’t suffer from such old school worship.
Another boon’s
a lack of the flab that too many recent games badoomp around their
waists. Want endless cutscenes? Tough! LBW gets down to the
action quickly, without sacrificing story – it’s just meted out in
nibbly-sized chunkettes as you Hyrule trundle. The same goes within
dingy Lorule adventures which ensue, after discovering an ability to
flatten up and traverse between two worlds. This ties in with the
big bad, some wizard bloke who turns your pals into paintings –
literally.
A love letter to the Zelda pitter-patters of old
– bulging with secrets, minigames, collectibles and more - anybody
with even a vague squishy spot for Link should adore getting caught
by LBW.
 
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