THE LEGEND OF ZELDA: OCARINA OF TIME 3D
Take 100 music
fans and ask them what they think is the greatest album ever. You’ll
likely get close to 100 different answers. 100 movie buffs? Around
100 different responses. Grab 100 gamers though, and we reckon a
majority will cry “Ocarina!”.
It’s appropriate that the word ‘legend’ is within its title, for
that’s what it’s become. Released some 13 years ago for the Nintendo 64,
it wowed then and, in a manner not too many other N64 games
necessarily would - still wows today.
Really brief précis: Ocarina of Time is the continuation of
the exploits of pointy-eared Link, who first popped up in the
original Zelda game on the NES. We’re talking fantasy
action-adventure, with quests and puzzles faced whilst trundling
about a verdant, somewhat open world, but with – for the most part -
linear objectives. Ocarina was the Zelda series’ first sortie
into 3D, and much like Super Mario 64 which launched the N64,
few 3D platformers have bettered it in a baker’s dozen of ensuing
Wisely, not much has been messed with during 3DSinisation. Obviously
there’s 3D aplenty, and the secondary screen is perfect for
accessing maps, bonus stuff and such. Motion controls can be used
for aiming, and graphics have been deblocked beautifully; the
smaller screen size likely helps, but we don’t remember this looking
so yummy. There’s even added content; a bosses-only mode and the
entire quest reversed-and-a-bit for those who conquer the original.
Why elaborate? If you adored the original then this update will
evoke sweet memories – like ones of that ex you still hold a torch
for… Missed it the first time? Adventure quests don’t come
Like Casablanca or Pixies’ Doolittle, Ocarina of
Time is – again appropriately - timeless. Ladies and gentlemen,
this justifies your going 3DS.