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POSTED
16/6/14

Z-RUN
Beatshapers



It’s
time to start running!
...and ducking, sliding, hitting,
baulking and tripping over shit.
The world’s gone all whoops
apocalypse yet again, and that, of course, means one thing –
zombies, and plenty of ’em. You start running into the screen at
the beginning, juggling the aforementioned movementy things while
dodging enough wonkily parked vehicles to make several series’ of a
‘World’s Worst Parking’ TV show and avoiding zombies, or taking out
their legs, or smacking them with your fists or various blunt or
more advanced weapons. These include a bass guitar. Somewhere Kim
Deal is shedding a tear.
Once you start, you can’t stop. That
may make things sound easy-peasy, however you also have to contend
with managing both life force and stamina. No stamina, no punchy,
hitty, sprinty, dodgy – and inevitable death. You can pick boosts up
along the way, but they’re rare and often tricky to grab –
especially when concentrating on not becoming undead. Annoyingly,
you can easily reach a point whereby you’re still just chugging
along, but you’re so lacking in anything energy-like that you’ve
actually become the walking dead. Well, the walking about to be
dead.
This goes on through several levels that, duh, get
progressively more bastardly. Then there’re the blood spatters. It’s
hard enough to see what’s going on as everything’s so bloody dingy
(an in-game brightness control would be nice), but when the bloody
screen’s all bloody you’ve fuck-all chance of seeing anything. Sure,
you can swipe the plasma off with a quick finger slash, but that
means eschewing control, and split-second reflexes are required.
Z-Run fits in to that masochistic “just one more go,
although I really just want to hurl my Vita at something hard,
scream and stomp around lots” category. Depending upon what makes
you tick, that’s either good or bad.
Plus it made a Pixie
cry. Meanie!
 
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