review
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POSTED 16/6/14


Z-RUN

Beatshapers



It’s time to start running!

...and ducking, sliding, hitting, baulking and tripping over shit.

The world’s gone all whoops apocalypse yet again, and that, of course, means one thing – zombies, and plenty of ’em.
You start running into the screen at the beginning, juggling the aforementioned movementy things while dodging enough wonkily parked vehicles to make several series’ of a ‘World’s Worst Parking’ TV show and avoiding zombies, or taking out their legs, or smacking them with your fists or various blunt or more advanced weapons. These include a bass guitar. Somewhere Kim Deal is shedding a tear.

Once you start, you can’t stop. That may make things sound easy-peasy, however you also have to contend with managing both life force and stamina. No stamina, no punchy, hitty, sprinty, dodgy – and inevitable death. You can pick boosts up along the way, but they’re rare and often tricky to grab – especially when concentrating on not becoming undead. Annoyingly, you can easily reach a point whereby you’re still just chugging along, but you’re so lacking in anything energy-like that you’ve actually become the walking dead. Well, the walking about to be dead.

This goes on through several levels that, duh, get progressively more bastardly. Then there’re the blood spatters. It’s hard enough to see what’s going on as everything’s so bloody dingy (an in-game brightness control would be nice), but when the bloody screen’s all bloody you’ve fuck-all chance of seeing anything. Sure, you can swipe the plasma off with a quick finger slash, but that means eschewing control, and split-second reflexes are required.

Z-Run fits in to that masochistic “just one more go, although I really just want to hurl my Vita at something hard, scream and stomp around lots” category. Depending upon what makes you tick, that’s either good or bad.

Plus it made a Pixie cry. Meanie!

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.