THE AMAZING SPIDER-MAN 2
Not prog rock.
Not either of two Australian TV seriesí,
one a period drama, the other a cop show.
Not the Big Audio
Not a movie about F1 drivers.
Not a fwoosh of exhilaration.
No meaning of the word other than hurry.
Amazing Spider-Man 2 smells of Ė hurriedness.
It takes much
that featured in The Amazing Spider-Man without the Ď2í sticky-taped
upon its tuckus, which was a kinda Spidey-themed remix of
and tweaks the recipe.
Youíve an open world NYC
full of shit to do. Youíve main missions, and
help-save-people-from-bag-snatchers or from getting torched side
missions. You collect comics, upgrades, art, costumes and other
assorted bric-a-brac. You wait ages for stuff to load Ė often. You
visit Stan Lee in his comic shop. You jam quarters into his arcade machine. You
clonk baddies in schnozzes and other places. Ultimately though,
youíre avenging the murder of your Uncle Ben.
As a movie
tie-in, the apron strings are quite loose. It takes some story then
goes its own way. But the controls! Many will rejoice that webs
canít magically adhere to the sky anymore. But in practice it gives
you the shits quicker than a dodgy curry. R2 shares functionality
with running and web-splooging. Run up a building and youíll
ejaculate random webs everywhere as you go. Those Spidey suits
arenít cheap to dry clean you know...
albeit about as next-gen as faxing. Still, those undemanding types
who really dug the last one will dig this one. But, frankly, Spidey
deserves more than something blurted out to coincide with a movie
Hey Activision! Thereíll always be Spider-Man games.
Why not take a leaf out of Schroederís book and keep a cupboard full
of pre-prepared good Spidey outings ready for the next movie
tie-in? Just slap on the film title and Benís your dead uncle.