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POSTED
27/12/16
DISHONORED 2
Arkane Studios/Bethesda
Anniversaries often have a tendency to suck.
Exactly 15 years
after the events of the first
Dishonored
(for which we blurted words onto internetty paper here better than
we usually do), the daughter of assassinated Empress Jessamine
Kaldwin, Emily, is doing royal duty, with her saviour, Royal
Protector Corvo Attano, at her side. Conspiracies have been
destroyed, as have rats, and all’s fine and decidedly dandy until
some chick named Delilah shows up in a coach and gets her coup on,
reckoning she should be parking her arse on the throne, as she’s the
sister of Princess Melamine- umm, Empress Jessamine. Why, why, why?!
You have a choice. Play the game as Corvo or Emily, with Tom
Jones’ power-sucking witchy ex turning the loser to stone. Hmm, so
Jeff Lynne fancied her too, then?
Anyway, thus begins a quest
to take back your throne – after a good steam (punk) cleaning, of
course. An open world game akin to Assassin’s Creed meets
Mirror’s Edge (as we said in that first review) follows,
offering a choice between going stealthy, killing like a frenzied
Dexter or a little of column A and a little of column B. All with an
added mystical twist thanks to character-unique upgradable powers
bestowed by one Oswald Cobblepot, doing cosplay as ‘The Outsider’.
Hey, we’d pick that Gothamtastic voice anywhere!
Speaking of which, Dishonored 2 is another quite
star-studded affair, boasting vocal exhortations from the likes of
Rosario Dawson, Vincent D’Onofrio, Michael Madsen and the rather ace
Sam Rockwell.
But all the star power in the world can’t make
up for a shit game. With everything that was great about the first,
plus various ways to traverse levels, added unique mechanics and
plenty of replay value as once you finish as one character you’ll
get a differing play-through with the other, Dishonored 2
thumbs its nose at anniversaries, for it most certainly doesn’t
suck.
Unlike that crazy-long sentence.
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