DISNEY INFINITY 2.0: MARVEL SUPER HEROES
sometimes wonder whether Stan Lee occasionally sits backs, sighs and
emits a satisfied – yet perhaps slightly incredulous - “Damn!”
He’s lived to witness his Marvel creations evolve from comic
strips to being animated, portrayed in real life and now
computerised figurines that spring to user-controllable life when
plopped on a plastic base plugged into a videogames console. Damn!
DI2.0 grabs the blueprint from the first
DI and improves
everything. But one question remains... Is it a bir- oops, wrong
universe. OK, is it a game, or is it a creation tool?
answer, natch, is yep.
Just wanna be a superhero and save NYC from baddies? Sure. A
crystal lump comes with this Black Widow/Iron Man/Thor-including kit
allowing exactly that. It also includes two quadrilateral discs
holding tower defence and dungeon crawl outings. Why some are discy
and one’s crystal lumpy, umm... Maybe because the latter two
demonstrate what can be created in DI2.0’s you-create toy
box? Yes, it’s that powerful.
Most everything you do playing
games unlocks bits to faff with creatively. Or you can buy them with
blips you collect while playing. From racetracks to beat ’em ups, to
infinity and beyond (sorry), DI2.0 does a fab AFL
impression by being more than a game.
While it isn’t
doddleistic grasping the creative concepts, it isn’t rocket science
either. Any six-year-old will jump in like Scrooge McDuck to his
money bin, while we relative oldies will likely crack the “Wakwakwak!”
shits Donald-style at our inability to be all logical and stuff.
figurines are gorgeous. Imagine the Marvel characters blorped
through an Incredibles machine and you’re there. Plus Hulk has the
Creatively, DI2.0’s arguably more
real-world useful than Minecraft, deftly teaching logic as
well as construction. Game-wise it’s just fun being Marvel-lous and
levelling up fave characters.
Either way, DI2.0’s
pretty darned excelsior...