PS3 (also on Xbox 360, PC)
baby round round, spinning out on me...
Well, until we discovered the joy of assists. But we’re being aheady-jumpy.
Bombshell time, F1 2011 is the successor to F1 2010.
BAM! Much as FIFA et al are enhanced incrementally as the
calendar shrugs another annus’ shackles, this delivers renovation
rather than revelation.
Differences? 2011’s 19 tracks feature – so there’s the new
Indian one and Germany’s circuit that yearns to be a metal band, the
umlaut-infused Nürburgring (cue craving for circular snack food).
All 24 drivers have answered roll call, as have the 12 current teams
– cosmetic so far. New dictums involving the acronym ‘KERS’ and
initialism ‘DRS’ also feature, the former a boosty boost, the latter
spoilerific speed-thwomp skulduggery. Meanwhile, multiplayers’ll
lurve local split-screen and 16-peep online.
More significant enhancements are less noticeable – under hood stuff
like handling, AI and teensy graphical tweaks that don’t scream
‘notice moi!’, but make F1 2011 more agreeable to hang with.
Things look more videogamey than expected though –
DiRT3, using the same game engine
(not car engine, duh!), is significantly prettier. Still, we spotted
the office building we’re chained within three days per week in the
Melbourne track, which was infinitely info freakoey.
Oh yes, assists. Their beauty is that any bumblefuck capable of
wrenching an analogue stick left and right can play, as they’ll keep
you stable for days... Forget Jenson Button, even Benjamin could
chequered flag it. Dial them back though and you’ll speedily
separate skill from dill. To conquer career mode you’ll need to race
essentially unassisted, usually resulting in mucho you spin me right
round baby right round, like a record baby right round round round.
The picture you see is a portrait of F1 that’s the realisticest yet
game-wise. Get your kicks for [insert going price here]...