review
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POSTED 3/10/12


F1 2012

Codemasters
PS3 (also on Xbox 360, PC)

We so want Cake right now. But that’d be lame and predictable...

Fuck it, we’re lame and predictable! RELUCTANTLY CROUCHED AT THE STARTING LINE, ENGINES PUMPING AND THUMPING IN TIME. THE GREEN LIGHT FLASHES, THE FLAGS GO UP. CHURNING AND BURNING, THEY YEARN FOR THE CUP...

Ah, that’s better, although now we want baked goods.

Why the waffle? Ooh! More baked goods! Umm, erm, well, F1 2012 isn’t overly different to F1 2011.

Much like real F1 – which this does a masterful job of approximating the best you can for somebody with their arse wedged inches deep in a couch - the tweaks here are mostly incremental. Mercifully you don’t faff about with micrometres fine-tuning spoilers for the sake of a .00000000000000000000000000000000000000000001 second advantage like the real thing, but frankly F1 2011 was so bloody good that it’s hard to beat.

Still, pretty-wise things are, well, prettier – weather effects in particular. You now start off with a fairly rudimentary ‘Young Driver Test’, but it’s worth concenmatrating to score bonus stuff for not sucking. The shiny new and wankily-named Circuit of the Americas in Texas (we have trouble not saying that like DEVO in ‘Space Junk’) is here, as are this season’s drivers and cars (go Renault! (Guess who recently bought a French car (bonus brackets!))).

There’s also a new ‘Champions mode’, where you take on big guns and try to humiliate them with sheer aceness, as well as more manageable (read they don’t take a zillion years to complete) season challenges.

Super-egalitarian, in that everybody from the most shitful to those who should be strapped into a real carbon fibre housing on wheels with a big mofo engine behind them are catered for, F1 2012 will definitely test the Vettel – erm, mettle - of any F1 wannabe who’s prepared to go the distance.

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.