Creature report, creature report... creature report! CLAP, CLAP,
CLAP, CLAP-CLAP-CLAP! The... erm, Shellington, what IS that thing?!
While those intrepid Octonauts, of whom we’ve ingested more
exploits more times than any adult should ever be exposed to thanks
to regular babysitting of a two-year-old, have catalogued all manner
of stunning undersea creatures ranging from blobfish to snot
cucumbers (yes it is, no it’s not...), they’ve yet to encounter
anything like what awaits in Flow.
Less game, more ‘experience’, Flow originally
preceded its extra-syllabic sibling
Flower, but a family resemblance shines through. Despite
being fuck knows how many fathoms underwater.
report! Creature report!
By waggling your DualShock around –
or even somebody else’s - you control various mostly monochromatic
spermatozoa-cum-spirochaete like swimmy thingies, eating to survive,
eating to thrive, or just pissing off through advancement portals
the first chance you get. See, there’s no real rule to this thing,
at least not that we could fathom (heh). You can swim around
stuffing your face – if indeed these thingies possess faces -
growing all big and pretty, or you can go deep sea bastard and
attack anything that wriggles, squirms or otherwise performs
Check! Check! Check!
can be arsed tracking down and chomping on red circular thingummies
you’ll eventually get deep enough to find an eggy. Get off on oeuf
and you’ll hatch a new creature. Rinse, repeat, until you hatch them
all and get to eat the credits. Literally. Om nom nom!
Creature report, creature report... creature report!
not for those who crave structure. There’s no score and, arguably,
no point. But if you fancy the occasional dipping of digits into
pools of diversionary aimlessness then you just might get along
swimmingly with Flow...
Now we’re done with our
mission. Octonauts at ease, until the next adventure!