HALO WARS 2
343 Industries/Creative Assembly/Microsoft Studios
Calling occupants of interplanetary craft...
It’s 2559, 28 years
on from the events of the first Halo Wars and not long after those
of Halo 5: Guardians.
As part of the Spirit of Fire crew
(assuming you don’t wish to be a baddie, natch), you awake from
cryosleep to discover that the UNSC has your ship down as MIA,
presumed dead. Bummer.
Obviously, being all kinds of not actually
dead, you need to do something about this. But there’s also this
rather big thing that requires dealing with – the Covenant’s nasty
successors, the Banished, who are led by a big brute named Atriox.
Such is the setup for this visually vivacious sequel. It takes all manner of fabby
Halo law, but eschews
the typical shooterrific Halo vibe for a rare beast on consoles – an
RTS (with a shooterrific Halo vibe).
As such it’s stacked with
options. From a 13 level solo or co-op campaign mode through to all
of the expected multiplayer stuff. Up to six players can battle
online in anything from the card-influenced sorties of ‘Blitz’
(warning, microtransactions) to ‘Deathmatch’, ‘Skirmish’
‘Strongholds’ and ‘Domination’.
Real time strategy outings are
rare on consoles, typically because there just aren’t enough buttons
to suitably emulate a keyboard and mouse combo. Sure some
compromises have been made here, but tackle the boot campy tutorials
– and take notice - and you’ll realise that it isn’t super-hard
collecting and managing your many resources via well thought-out
wheels which spring forth at a mere button press.
approach Halo Wars 2 as an RTS fan looking for some action, or a
Halo fan wishing to get more into nuts and bolts play (and to get
off on the incredible movie-drenched cutscenes), you win.
Banished dudes. We’re not your friends.