THE JAK AND DAXTER TRILOGY
would the world be without sidekicks? Would Graham Kennedy or Don
Lane have been as brilliantly funny without Bert to bounce off?
Nope. But sometimes sidekicks can be really fucking annoying. Take
Daxter. Heís an orange fuzzy thing, although only since going ĎSPLOOP!í
into black ooze and getting all transforminated from being another,
umm, whatever Jak is.
But-but-but... This trilogy of PS2 outings given an HD-ish coat of
pixels is just so gosh-darned playable!
First upís The Precursor Legacy. From 2001, itís the most old
school 3D platformer here, and perhaps demonstrating our penchant
for the classics, the best. This is despite shortcomings endemic in
platformers from then Ė virtually uncontrollable too-close camera,
inability to see gaping voids until plummeting into them, virtually
uncontrollable too-close camera, eye-pokey polygon pointiness,
virtually uncontrollable too-close camera...
Regardless, its quests that have you schlepping about nabbing power
cells as you run, jump, hover, smash and puzzle captivate.
Jak II: Renegade sees change. Two years was ages in PS2
parlance and funkified graphics are the first noticeable thing. Core
platforming remains, however with armament in more of a GTA-esque
framework. Itís also dystopically darker than the colour explosion
that was the first outing, both visually and tonally Ė especially
Jakís ability to go all dark side.
Then thereís Jak 3, where our heroes get their just
deserts... We meant that, as much takes place in barren Wastelandic
blahs. A continuation of the second incarnation, tonally and also
often locationally, yin-yang fans will appreciate the addition of a
lighter Jax to counter that deep, down and darkly one.
Despite age lines showing, these three games remain ace platforming
fun. With more trophies than Michael Schumacherís pool room,
spunkified graphics, 3D and just ícos they give insight into
developers Naughty Dog before going all Uncharted on our
arses, itís worth enduring that irritating fucker Daxter. Just.