KILLZONE: SHADOW FALL
the calm before the storm. It’s the snoozle before realising you’ve
gotta rise for work. It’s the teensy fart before last night’s
burritos go splat.
It’s 30 years on from stuff that happened
in Killzone 3, and the
crimson-eyed Helghast and Starfleet wannabes the ISA are sharing the
planet Vekta, with an anti-fascist protection rampart erected
between the two to hopefully stop them popping each other’s clogses.
It doesn’t work, things go Bono, and you’re left mopping up messy
You’re Lucas Kellan, a young bloke who hates the
Helghast. As you’ll learn in the interminable opening sequence, he’s
justified in his xenophobia, for they done gunned down his daddy
when he was kiddywinky. A horrible, horrible thing, sure, but when a
game’s called “Killzone” the last thing anybody wants to do is sit
around for 20-plus minutes watching a movie. Perhaps if it was
Anyway, the upshot – and every other shot
from the myriad weaponry you’ll shooty-shoot - is that this isn’t
your typical “RARRRRRRRRRRRRR!” Killzone, as fights are
more sporadic, strategic and smallerised. The areas in which you
trundle, however, are more open world, giving less sense of
on-railsiness, even if you really are if wishing to progress.
Being a now-gen launch title, does anybody care about anything
beyond prettiness? If not, go nuts, you’ll love this competent FPS,
although some hardcore fanpeople may find it a bit too languid for
their liking. The shadows mentioned in the title, in particular,
If you can look past shiny things to meat
and spuds though, you’ll find some cracks. While competent, sure,
Killzone: Shadow Fall’s just another FPS. It doesn’t add
anything genre-wise, although it admittedly doesn’t subtract
anything either. It’s just there.
While we hope devs will
soon get the now-gen lead out, we remind the Helghast that Visine
gets the red out.