review
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POSTED 16/9/17


KNACK II

Japan Studio/Sony



My relic creature’s bigger than your relic creature...

Knack, a launch title for the PS4, was treated exceedingly meanly by all and sundry. Perhaps it was over-expectation as platforming game god Mark Cerny was involved? Anyway, it wasn’t hateful, but it did have issues.

Chief amongst these was an utter arsehole of a respawn system. The first joy of Knack II? That’s been rectified. Respawn points are fair, and not several points back now. There’s also two-player co-op, plus a lot more variety – especially in the need to flip between big Knack and little Knack to get anywhere. It works a treat.

Otherwise, Knack II amplifies the good bits and deemphasises the cruddy bits, so it’s slicker, shinier and a more than a smidge more engaging. The main antagonists, goblins, are back – and so are their ancient robotic warriors, who are going the reanimated vibe. This isn’t a good thing for the world in general.

Luckily, of course, voxelated transformer-like thingy Knack is around to save the day, as he and his boy soldier onwards through hill and dale, getting all the more Kung-Fu master along the way, while channelling scenery – and often gameplay - that isn’t a million miles removed from the Uncharted adventures of Nathan Drake.

Actually, if TT Games made a LEGO Uncharted, it would likely be something like this. But with less voxelated robotic transformer-like thingies. Yes, it’s a platform adventure with bulk outbreaks of foe-fighting.

Even though it’s nothing ground-breaking, Knack 2 is a vast improvement on the original, and delivers some colourful and very fun puzzling, biffo-infused arcade adventuring that is suitable for younger players right up to wherever you think that you should grow up and give up on playing games. Which for us will be when the coroner is en route...

Yep, cold dead hands, baby – although as fun as Knack II is, we’d probably like to go out playing something a bit cooler.

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.