KUNG FU RABBIT
Vita/PSN (also on Wii U/eStore)
a little bit bunny, this feeling inside...
Yes, it’s rabbit
season once more as a particularly Miyagiriffic one is faced with a
mass temple exodus, as universal evil has reared its fetid head and
kidnapped all of his kiddie disciples. So much for a quiet night in
on the carrot juice.
This universal evil – which would sound
even more nefarious if hyphenated, so we’ll do that from now on.
Ahem. This universal e-vil manifests itself for the most part in
blackness, a real blight on the otherwise gloriously pasteltastic,
dojo-riddled world of Kung Fu Rabbit. Pits of black goop,
and grimly shadowy adversaries are the go. Bleah!
Essentially, this is classic ’80s microcomputer platforming given a
modern graphics overhaul. Kinda like
Super Meat Boy, but nowhere
near as annoying. 80 levels bound over four increasingly
peril-infested levels, in which you – no snivelling, pusillanimous
wimp-bunny - run and jump to save your widdle bunnywunnykinses from
that aforementioned e-vil. Joystick and X button – bliss! Of course,
you could use touch controls, but that’d be dumb as they’re pooey.
The collection of the species D.cartoa of the genus Daucus
of the family Apiaceae of the order Apiales of the kingdom Plantae
of the court of King Caractacus – or carrots - is beneficial
power-wise. They can be exchanged for goods and services equating to
permanent abilities and transient ones, and can be helpful. They
also stay delightfully crunchy in milk.
With all of its
dedicated throwbacky worship, KFR (MMMmmm... hot & spicy
rabbit!) can frustrate. Very much so. Many levels follow the
formula. But it skilfully skates that just-one-more-go versus
Vita-chucked-at-very-hard-surface line, and levels are bite-sized,
perfect for tackling in brief moments of gameiftitude between
outbreaks of supposedly important stuff like, ooh, breathing.
I hope you don’t mind if I put down in words, how funderful life
is, with kung fu in our world.