MARIO PARTY 10
be a tradie tonight...
Damn Mario throws lots of parties – that plumbing gig sure must be lucrative. He doesn’t skimp on
festivities, either, organising more mini-games than a soccer mum
with an Amex, a gutful of Oxycontin and a gaggle of red
year olds to wrangle.
Continuing on from the divisive
oh-yeah-we’re-in-a-car thing that
Mario Party 9 introduced,
once again the most partytastic of Mario outings presents us with a
fairly traditional board game theme with added animated stuff. Roll
dice, move spaces, but not quite as drably as Snakes & Ladders.
Or as hissy.
Although you’ll have hissy fits at the regularly
BS AI. It’s not as obvious if you have four Wiimote-wielding
participants (yep, you need those classic waggly things), but assail
Mario’s soiree solo and you’ll feel gypped.
At least there
are several ways to get your game on other than traditional Mario
Party, which offers five slightly different game boards, with
slightly different mini-perils to attempt avoiding.
The big spiky
lizard king thing – aka Bowser - also throws his own shindig,
offering three boards and the slightly more up-to-date option of
five players, with four going waggle wild and one getting their
spike on with the Gamepad. If you’re Bowser you pursue Team Mario.
If you’re Team Mario, you protecta you’rea bumma from pointed thorny
Then there’s amiibo (it hurts not capitalising
that – so, for karma’s sake, Silverchair!) Party. Despite being the
most technically advanced option, it’s also the most traditional.
Grab your preferred expensive moulded plastic character lump with a
computer chip in its bottom and swipe it Gamepadwards. Lots. Like a
board game piece. Otherwise, erm, it’s much the same.
Finally there are minigames the likes of Badminton and Generic Match
Three (We’re Still Craving Capitalisation, Sorry...)
As always, Mario does it his way. But we’re not sure that he’s
still the chairman of the board (game)...