MS ’SPLOSION MAN
Pretty in pink,
isn’t she? Erm, weeeeeeeelllllllllllll... Anyway, Ms ’Splosion
Man is to ’Splosion Man as Ms Pac-Man is to
Pac-Man. (Pause whilst world
go “duh!” now).
Yep, pinked-up with a bow slapped on her bonce – and when we say
pinked-up, girl we mean it (insert finger waggle). The vibrancy here
makes the Powerpuff Girls look like an exercise in sepia-toned
palletic restraint. There’s enough pink to make Barbie gag (with or
without a spoon). Meanwhile, our girlie shaped ordnance inanely
squeaks movie quotes and pop lyrics as she blasts along. Imagine
Samantha from Sex and the City gone kaboomy (and even more
annoying) – you even collect fabulous shoes.
Girliness-overload isn’t the only change to the puzzly/platformy
concoction. Not just confined to the lab, you venture into the big
wide beardy world. New beasties abound, with extra ways of a-to-b-ing
like rocket cars and zip lines. Presentation-wise, only gluttons
could want more; there’s nifty humour and Mario-esque hubbiness to
oodles of bonus art, music, movies and even gameplay stuff that can
be purchased for bucks earned in-game. One, the ‘2 girls, 1
controller’ mode (ahem!), is sublime, if not tricky. The left
analogue stick controls one Ms Splosion (Wo)man and the right stick
another. Bah, who needs friends?!
However – don’t you love how that word can jar like a controller
crack to the cranium? - all the presentation and pinkness ever can’t hide blecchiness. Many confuse insanely difficult with
challenging, or inexplicably define it as great game design (hello
Super Meat Boy). Well,
they’re wrong, Mister. Or Ms for that matter. No fun grindy frustration
wins here too regularly – and usually due to iffy level design rather
than iffy playing.
We can’t help it, we’re a bit pouty. Kinda like when Andie opted for
the major appliance instead of Duckie...