MARVEL VS CAPCOM 3: FATE OF TWO WORLDS
PS3 (also on Xbox 360)
things you’d not necessarily expect to go well together do –
chocolate and peanut butter, The KLF and Tammy Wynette, Nerf and
artillery. Years back, some may have added Marvel and Capcom to that
A decade on from the second outing of this collision of stuffs comic
and gamey, both its legend and anticipation for this follow-up have
swollen like the most engorged of swelly things. So... acegasm, or
The former – which you likely surmised by having already peaked at
MVC3 takes its predecessors’ unbroken vibe, but yanks it with
skilfully-placed kicks and punches into now. Utilising 3D fighters
within 2D landscapes like Super Street
Fighter IV, there’s less on-disc roster with only 36 (cue
DLC announcements...), but they all look decidedly spiffy.
As you’d expect, Marvel pluck their big guns – Spidey, Wolverine,
Iron Man, Captain America, Thor, etc. Capcom peeps appear from
franchises including Resident Evil, Devil May Cry,
Darkstalkers and, unsurprisingly, Street Fighter.
Funnerer ones also show, including Ghosts ‘n Goblins’ Arthur,
Viewtiful Joe and our fave, Final Fight’s Mike Haggar.
Every character has several personal signature moves, and whilst
‘n00bs’ will likely freak at the controls, they’re easier to get
your bonce around than the likes of
SSFIV. With practice and challenge areas aimed at helping
absorb moves knowledge, boning-up time reaps benefits.
That being typed, some moves, depending upon the trio you go the
whappity with, can spam you through to the arcade mode ending where
you battle big motherfucker Galactus (a surprisingly easy beat). But
that’s about as much fun as actually eating real Spam.
It’s sensory overload-a-go-go, but once you gel there’s mega-fun
here, be it two-player local or venturing online – likely for
demoralisation speedier than you can grunt “Hulk smash!”.
Hulk sma... D’OH!