PLANTS VS ZOMBIES: GARDEN WARFARE
we first saddled our bags to this whole videogames caper, there was
none of this ‘internet’ flimshaw that you young slug-a-bed
scapegraces so slavishly eulogise.
If we wished to play a
game with other people, they bloody well had to be in the same room.
‘Social gaming’, we called it. But being social doesn’t involve
personal interaction now, thanks to that sockdologizer ‘online
gaming’. Still at least one can be attired in their lounging robe
Such is the case with this mutation of
classic puzzling tower defence riff
Plants vs Zombies from Popcap, who got swallowed by EA, who
subsequently decided that it didn’t have enough third-person
shootertasticity or teaminess, so they injected it. Want to play
sans internet connection, on your lonesome? Well tough petroleum
distillate, you can’t. Phooey!
More or less a cartoonified
Team Fortress 2, PvZ:GW certainly looks the part,
taking 2D and extra-dimensionalising it as gorgeously as zombies
allow. The original puzzler basics survive, essentially, as you
plump for a garden to defend, pick a plant class and defend your
turf against varying zombified hordes as if your roots depend upon
it. Which they do.
That’s the first of three modes,
which take place upon eight maps. Others go for 24-player death
match dealies and getting your undead on by trading chlorophyll for
It’s most often rather fun – after faffing about
with signing into EA’s online overlord Origin and waiting around in
lobbies for something to happen. One merciful nod to ye olde school
videogaminess is a two-player local co-op mode, so at least
something will still work when EA inevitably switch the servers off
in a couple of years, for if you wish to play single player without
internet you can’t...
But we might have said that already.
Erm, umm, uhhhh - NOW GET OFF OUR LAWN!