PLANTS VS ZOMBIES: GARDEN WARFARE 2
Zomburbia, where the suburbs meet BRAINZZZZZZZZZZZZZZZZZ!
were sceptical when EA took over PopCap, weeded out everything that
made them PopCappy in favour of everything that made EA, erm, EAy,
and morphed a puzzle game into a shooter.
Yet when we played
PVZ:GW, we knew what we
hated, and we didnít hate that. But it also could have been better Ė
especially for solo players.
While still inexplicably leaving
pretty much the entire casual space to diabetes-inducing matching
games, EA have seemingly listened to criticisms of that first genre
collision and acted upon them. Yes, this sequel is better, really
putting the petal to the mettle...
So, whatís it all about,
zombie? Well, itís still essentially Team Fortress 2 with
plants (YAY! (We must profess to bias here, considering our family
name)) and zombies (BOO!), instead of your typical army types with
their big guns and even bigger attitudes. In all honesty multiplayer
remains where itís at for serious competition, but if you do want to
fly solo you now have more entertaining options, including AI
compatriots, despite a continued unhealthy reliance on an internet
Yeah, yeah, sure. But we must digress for a
moment to deliver the most alarming news. The zombies won the first
round! But as a good and loyal plant, you are prepared to breach
no-manís Ė erm, no-seedlingís - land to fight the power and redress
the balance. Rather than also battling a plethora of menus, itís all
a lot more aptly organic this time, with all options accessible
through a backyard hub world.
Extra characters, extra
skirmishes, extra challenges, extra multiplayer options, extra solo
options, extra characters, extra customisations, extra weapons,
extra collectibles, extra stickers, extra enjoyment! Upon playing
you donít need too many BRAINZZZZZZZZZZ to realise that this sequel
is better in every way. But they sure are yummy... oh shit, weíre