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POSTED 3/8/15


QUBE: DIRECTOR'S CUT

Toxic Games/GRIP Digital



In the white room with blue bouncies near the green box...

We never could understand that Cream song. Bloody hippies! Anyway, there must be something about the letter ‘Q’ that inspires puzzle games. Quell Memento, Quarrel, Quantum Conundrum, Qortal... erm, well, the first two – although QUBE does owe a few beers to Portal. Especially now that it’s gone all DC and  has a rather dispiriting GLaDOSesque voiceover as you trundle your puzzling way through innumerable white rooms.

You’re stuck on a rather peculiar spaceship made up of masses of oppressive padded cells – and yes, the walls are mooshy! You want to get out – duh - but that’s dependent upon solving an increasingly perplexing array of puzzles in order to do so. These are colour coded. Blue boxes are bouncy, green ones are, well, green boxes, yellow ones can morph into staircases and red ones can pop a Viagra and, naturally (or unnaturally we guess), get bigger. Then there are balls, and colour-changers, and... a lots more if you have the brain space to soldier on.

Luckily you invested in not one but two Nintendo Power Gloves back in the day, for they’ve finally come in handy some 30 years later. One is basically positive, activating things, while the other is basically negative, as it deactivates things. You manipulate stuff to jump on, retract stuff to get to other spots and so on. All in the name of liberty...

It may start off like a walk in the rather bleak, monochromatic park, however QUBE soon becomes quite the synapse smusher. If you want a break you can try the time trials. Nah, we’re just kidding, they’re more stressful.

QUBE: Director’s Cut is the kind of game that may frustrate, but when you finally nut out a puzzle that you’ve been stuck on you’ll totally feel so S-M-R-T... We mean S-M-A-R-T.

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.