QUBE: DIRECTOR'S CUT
Toxic Games/GRIP Digital
the white room with blue bouncies near the green box...
never could understand that Cream song. Bloody hippies! Anyway,
there must be something about the letter ‘Q’ that inspires puzzle
games. Quell Memento,
Qortal... erm, well, the first two – although QUBE
does owe a few beers to Portal.
Especially now that it’s gone all DC and has a rather
dispiriting GLaDOSesque voiceover as you trundle your puzzling way
through innumerable white rooms.
You’re stuck on a rather
peculiar spaceship made up of masses of oppressive padded cells –
and yes, the walls are mooshy! You want to get out – duh - but
that’s dependent upon solving an increasingly perplexing array of
puzzles in order to do so. These are colour coded. Blue boxes are
bouncy, green ones are, well, green boxes, yellow ones can morph
into staircases and red ones can pop a Viagra and, naturally (or
unnaturally we guess), get bigger. Then there are balls, and
colour-changers, and... a lots more if you have the brain space to
Luckily you invested in not one but two Nintendo
Power Gloves back in the day, for they’ve finally come in handy some
30 years later. One is basically positive, activating things, while
the other is basically negative, as it deactivates things. You
manipulate stuff to jump on, retract stuff to get to other spots and
so on. All in the name of liberty...
It may start off like a
walk in the rather bleak, monochromatic park, however QUBE
soon becomes quite the synapse smusher. If you want a break you can
try the time trials. Nah, we’re just kidding, they’re more
QUBE: Director’s Cut is the kind of game
that may frustrate, but when you finally nut out a puzzle that
you’ve been stuck on you’ll totally feel so S-M-R-T... We mean