review
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POSTED 2/4/11


RABBIDS 3D

Ubisoft
3DS

Trust those wascally wabbids to get things arse about. It’s their first foray into 3D, so what do they do? They show up in a 2D platformer. BWAH? BWAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!

Alright, so they’re not the brightest buttons on the uniform, but they’re fun. They’re also filling a gaping void left by the absence of moustachioed plumber action on Nintendo’s new money spinner. If you want platforming then this is currently the place to be.

Rabbids 3D sees les lapins crétin take bits and bobs from their Travel in Time shenanigans – notably their not as funkgasmic as a De Lorean, or even a hot tub, washing machine - and go bananas Herbie-style in prehistoric times, ancient Egypt, ancient Europe and the Middle Ages. Naturally they’re on a quest... to seek out cool duck rings. We’re not talking Daffy rectums, rather the cracker quacker clackers they’re after are floatation device thingies. What, you expect sense from a rabbids outing?

Traditional platforming is the go, with standard and bonus levels chosen from a hub world. Quantity-wise levels are pretty oodlestastic, although there’s a sameness throughout each era that soon induces yawning. Things start almost cretinistically simple before evolving a little, although we found difficulty more to do with wrestling certain control mechanisms – notably bouncing a box into the air then trying to jump from that before it hit the ground - than with what the actual game throws up.

As for 3D, it’s only really used cosmetically save for the death of a rabbid. It’s piss-funny the first few times, and will likely have you committing wanton bunnycide for a while just for the cacks it evokes.

Neither deep nor particularly challenging, Rabbids 3D is ace for kids and is certainly competent. A word not usually associated with these fuzzy mad bastards...

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2014. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.