|
|
|
POSTED 9/4/11
RAYMAN 3D
Ubisoft
3DS
The foot bones
are connected to the leg bones. The arm bones are connected to the
body bones. The bonce bone’s connected to the body bones too… unless
you’re Rayman, in which case you’re an utter fucking freak whereby
your extremities just kinda hover where they should be without joiny
bits existing at all.
We’ve already decried the lack of Marioness this new Nintendo
hardware launch upon ‘reviewing’
Rabbids 3D, but fnuh, we’re gonna reiterate it here.
Nintendo, WTF?! Luckily Ubisoft have picked up the slack, whereby
the Rabbids have taken the 2D platforming reigns (irony noted), and
the dude they usurped has grabbed the 3D ones.
Yep, Rayman 3D does the third-person run, jump, collect,
shoot, shimmy and die thing as well as the original version of it
did... umm, around 12 years ago. In gaming years that‘s about a
century, so this is somewhat akin to taking in a Charlie Chaplin
fillum. As such, weaknesses, especially camera-related ones, abound
by today’s standards.
Sure it’s been plopped into 3Dness, so our freaky jointless (ta-ta
Cheech & Chong’s friendship) pal has something 2011ish whilst
bursting into the screen as is the 3DS’ wont, but otherwise issues
like dodgy collision detection, frustrating repetition and graphics
pointy enough to poke eyes out should you be so utterly moronic as to
jam your head into the screen proliferate. Massive world or no.
There’s still OK 3D platforming to be had, don’t get us wrong, but
it just has a pongy whiff of retro at a decidedly non-retro price.
Still, Rayman 3D remains the best launch option for those
craving such adventures, but that’s more a smack directed at
Nintendo than super-glowy recommendation.
Rayman must despise those rabbids for stealing his limelight. Maybe
it’s time for him to get himself connected?
|
|
CLICK
THIS!
CLICK
THIS!
|
|
|
|