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			POSTED 9/4/11
 
  RAYMAN 3D
 
 Ubisoft
 3DS
 
 
  
			 
			
			The foot bones 
			are connected to the leg bones. The arm bones are connected to the 
			body bones. The bonce bone’s connected to the body bones too… unless 
			you’re Rayman, in which case you’re an utter fucking freak whereby 
			your extremities just kinda hover where they should be without joiny 
			bits existing at all. 
 We’ve already decried the lack of Marioness this new Nintendo 
			hardware launch upon ‘reviewing’ 
			Rabbids 3D, but fnuh, we’re gonna reiterate it here. 
			Nintendo, WTF?! Luckily Ubisoft have picked up the slack, whereby 
			the Rabbids have taken the 2D platforming reigns (irony noted), and 
			the dude they usurped has grabbed the 3D ones.
 
 Yep, Rayman 3D does the third-person run, jump, collect, 
			shoot, shimmy and die thing as well as the original version of it 
			did... umm, around 12 years ago. In gaming years that‘s about a 
			century, so this is somewhat akin to taking in a Charlie Chaplin 
			fillum. As such, weaknesses, especially camera-related ones, abound 
			by today’s standards.
 
 Sure it’s been plopped into 3Dness, so our freaky jointless (ta-ta 
			Cheech & Chong’s friendship) pal has something 2011ish whilst 
			bursting into the screen as is the 3DS’ wont, but otherwise issues 
			like dodgy collision detection, frustrating repetition and graphics 
			pointy enough to poke eyes out should you be so utterly moronic as to 
			jam your head into the screen proliferate. Massive world or no.
 
 There’s still OK 3D platforming to be had, don’t get us wrong, but 
			it just has a pongy whiff of retro at a decidedly non-retro price. 
			Still, Rayman 3D remains the best launch option for those 
			craving such adventures, but that’s more a smack directed at 
			Nintendo than super-glowy recommendation.
 
 Rayman must despise those rabbids for stealing his limelight. Maybe 
			it’s time for him to get himself connected?
 
 
     
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 CLICK 
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