RAYMAN ORIGINS VITA
doff our hats to Ubisoft – or we would if we actually had any atop
our bonces - for it appears that they’re an equal opportunity
employer. Rayman has no arms or legs, yet he’s become one of their
greatest gaming ambassadors. Clap!
This 2D platformer shoom back to his early days was one of the
tastiest treats on bigger gaming machines in 2011. It’s now been
Vita-lised, losing little in translation and gaining other bits.
Clicking here will tell you
more about the game generally – but please come back and read the
rest of this afterwards, even if we’re not quite sure what we’re
going to fill the space with yet.
Umm... cartoons are ace. In the ocular excitation stakes, Rayman
Origins pulls off the remarkable feat of looking like something
you’d TV slouch on Saturday mornings, rather than something all
pixely and gamelike. Think Dragon’s Lair, but actually
playable. As any cartoon buff will tell you – especially those into
the genius of Warner Brothers - visuals are important, but sound is
vital. Whilst there are no Mel Blancesque vocal amazingasms here,
the aural ingredients add to the experience majestically, ye
Can you tell that we lurve this game?
OK, so multiplayer’s vamoosed, but that’s it for blah news. Perhaps
as compensation, or perhaps just throwing Vita’s touchy-feely things
a bone, there are now hidden objects to extract during your
exploits, and you can zoom in and out of the screen for finicky bits
– very handy when some levels start with Rayman making Inch High
Private Eye look like the Iron Giant.
Whining that there’s nothing like Mario on Sony’s tactility machine?
There totally is, he’s just disguised as a peculiar French limbless
thingummy. If you only buy no games for your Vita then you’re weird;
if you only buy one, then it should be Rayman Origins.