RESIDENT EVIL: OPERATION RACCOON CITY
PS3 (also on Xbox 360, PC)
kid, rock and roll. Raccoon, ooh, my soul...
What was that all about? Well, perhaps we should explain our
obtusinosity. Gameplay-wise, Operation Raccoon City has about
as much relevance to the Resident Evil franchise as a 40
year-old David Essex ditty. Plus, of course, raccoon puns rock.
Kind of a fantasy detour from the plot somewhere around RE2
and RE3, this third-person shooter sees you inhabiting the
stompy-wompy boots of an Umbrella Corporation death squad member out
to cleanse anything linking the company to the T-virus outbreak. Or
something like that. The good news? You can actually move and shoot
at the same time. The bad news? Save for the setting, and much
fan-coddling referentiality - it’s a Resident Evil game in
the same way that Street Fighter’s an updated Frogger.
We’re talking clunky SOCOM in
RE drag. You pick your squaddies and go into battle against
virtually bulletproof grunts, undeadies and the occasional odd giant
mutie boss gruntbuggly. You can customise you, but you’re stuck with
your fellow fighters as they are. Generally, that’s drool-puddlingly
stupid – like walking in front of streams of bullets wondering if
they’ll be friends with them stupid. Then there’s the cover
mechanic, which has you as a kind of weaponised Post-it note,
adhering to anything you get near, whether you wish to or not.
Still, there are funky touches, depending upon your level of glee at
gore-play. Wound humans near zombie collectives and they get more
excited than a stoner in a KFC dumpster. Watch out for their upchuck
though, or you’ll be joining the “brains!” chorus line hyper-quick
smart. While the single-player option is skittish due to that
aforementioned cohortular crayon brain syndrome, get a group of real
people happening and you’re more likely to extort some enjoyability
Hey kid, boogie too, did ya? Raccoon.