review
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POSTED 31/5/17


RIME

Tequila Works/Grey Box



No man is an island – nor is no boy.

Imagine taking elements of The Legend of Zelda: The Wind Waker, Journey, Ico and The Witness, then blipping in a few drops of Dear Esther and some obvious influence from the famous episode of The Simpsons, ‘El Viaje Misterioso de Nuestro Jomer’. The result could very much be something akin to Rime.

A puzzle adventure that doesn’t smash you over the bonce with either hand-holding exposition or insanely obtuse puzzles – which isn’t to say that some aren’t challenging - you find yourself washed up on some weird island full of statues, glowy blue things and farm animals after coming a cropper in a crazy storm. Oh yeah, there’s also some peculiar Little Red Riding Hood meets Darth Vader character that’s stalking you. Eep!

You can potter about checking out the surroundings, breaking pots like a little brat, going for a swim, getting your Nathan Drake climby-climb-climb on or collecting toys and pizza slices and such. You can also decide to actually progress through this thing and find out just what the fuck is going on. What are those blue beams of light? What happens if I shout at stuff? Why the cape?
 
While you can aimlessly wander, if you gain a sense of purpose you’ll find yourself on a fairly linear path – especially once meeting a furry friend. There are five distinctly individual levels, and emotions will certainly be challenged – both onscreen, and within any player who possesses even a poofteenth of humanity.

While certain puzzles can become annoying, things are balanced enough that you’ll usually find that just before cracking the sads big time you’ll have a eureka moment and fall back under Rime’s thrall. That’s a tricky balancing act that many games fail dismally at.

Rime is a visually and sonically gorgeous, engaging and sometimes eye-opening creation. Get lost!

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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.