PS3 (also on
Xbox 360, PC)
We’re just pumped to have blistered fingers again,
after kinda letting the ball go plop on the super-impressive
Rocksmith debut. We were
super-impressed, and it’s only our flibbertigibbety commitment to
commitment that saw our playtime dwindle. Just when we’d nailed
‘Where is My Mind?’, too.
Rocksmith was ace, but it
had niggles. Its creators have since hired a niggle hit-person, as
they’re essentially goneski in this all-round enhancement. Plus bass
is built-in, and you’ve a choice between being Mark or David
Knopfler. That’s lead or rhythm guitar, and snobbishly we wish we
didn’t know it...
Critically, naff Guitar Hero-like gaminess has
been excised – playing set lists in different venues and such - in
favour of song learning. If you wanna play (DLCed) Nickelback
repeatedly then you can – but you suck hyper-gargantuan poo balls.
The most noticeable thing initially is the uncluttered, sensible
menu system. Then the banished loading times. But, better still, is
a less-cluttered ‘note highway’. This in itself makes learning
easier. Then there’s the beefed up ‘riff repeater’, which you can
kick in at any time. Fancy yourself at Muse’s ‘Knights of Cydonia’?
You’ll need this.
Speaking of bands, there’s an eclectic
track mix. We reckon the first release’s was better, but you can pay
a vaguely reasonable fee and import them (beware fuck-arsed bollocks
region locking though...)
Want an encore? ALRIGHT! Actual guitar/bass lessons and
more and varied ‘guitarcade’ excursions, where you learn under the
glow of assorted classic arcade game rehashes, are smushed in. Then
something we thought would scream lameness – but doesn’t - a new
‘session mode’. Pick band members and their vibe, then get jammin’.
We’re shit, but sounded like we had ‘hot’ affixed to that. Ace!
Wanna rock and you’re not a Ramone? Rocksmith 2014’s
even more edifying than Rock ‘n’ Roll High School.