SHIFT 2 UNLEASHED
PS3 (also on Xbox 360, PC)
What’s the last thing that goes through a bug’s mind when hitting a
windscreen? Its arsehole. BAM! We’re here all week – and please
don’t forget to try the chicken.
There’s lots new in EA’s Shift 2. There are flies on the
windscreen, for a start. Hey, who let Dave in? Not now Dave, we’re
More seriously, there’s night driving with decent headlights for a
change, so you can actually see ahead-type stuff – lovin’ those
xenons - as well as what we call ‘Lars Von Trier cam’ but instead is
boringly referred to as ‘helmet cam’ – we’ll let you work that one
out. Then there’s the super-fabby, friend-skiting AutoLog from
Need for Speed: Hot Pursuit. Not
that it’s NFS anymore, mind, for this is serious mum.
Everything you expect from a sober car racer’s here, but with a
perfect spattering of arcadiness. More tracks than a gunzel’s wet
dream, more cars than Jay Leno’s garage, a reasonable
blatting-along-really-fricking-fast facsimile, more challenges than
peak-hour traffic in Melbourne and more customisations than when
trying to order a MINI. The best thing, unlike certain other
po-faced racing sims, is that menus are logical enough for an amoeba
to navigate – should said amoeba possess opposable thumbs, natch.
They’re clear, concise and painless. If you were of an animated,
beagle-esque bent they could possibly even inspire a Snoopy dance.
You can have assists galore, or turn everything off – including the
HUD - and go as realistic as it gets when you’re not potentially
dead if you fuck up the next corner.
Presentation means nothing if the game sucks harder than a hooker
desperate to knock off in time to get home for Top Gear.
Mercifully, Shift 2 doesn’t suck in any major way, save
perhaps for some naff FX.
But don’t call us “man”...