THE ADVENTURES OF SHUGGY
na-na-na-na Batman! No, wait... na-na-na-na – fuck this is getting
expensive, have you seen the price of bananas lately? – Bartman!
Umm, neither actually – although the star of The Adventures of
Shuggy, not surprisingly Shuggy, looks similar and is batty.
That’d be due to his being a vampire and all. Sheesh, keep up!
This here’s an indie game, which usually means puzzles or
platforming. Generous sods that Smudged Cat are, they’ve combined
both styles to spurt out a classically-styled romp that’s more
diabolical than holy sudden incapacitation.
Shuggy (the game, not the character – we’re too indolent to
type ‘The Adventures of’ over and over) may look familiar –
the kind of ’80s-esque platformy environment Mario or Manic Miner
would feel all pipe and slippers in – but start playing and several
refreshingly, erm, refreshing ideas for the platform genre start
boinging about. Who’s that stylish-looking fellow? It’s a ghost
Shuggy, and he’s aping your earlier moves. But don’t touch him or
BE-ZORRRRP! Whassat? The level just rotated – erp! Now there’s lotsa
Shuggy – all on different planes. Ooh, this level lets you spin the
screen at will. It’s all in the name of something another ’80s
legend, Rockford, would dig (both in the literal and hippie senses
of the term) – scoring diamonds.
There are over 100 levels of increasingly angst-inducing puzzles
that – mostly - skate the right side of the frustration line, luring
you back for more rather than inspiring the hurling of a controller
across the room, it bouncing off the pantry, hitting the tiles,
ricocheting into the couch then sproinging into the teev. Shit.
Shuggy isn’t the prettiest (character/game, take your pick),
but unlike another ugly duckling indie,
Super Meat Boy, the gameplay
more than makes up for cosmetic deficiencies.
Innovation in an ’80s throwback platformer? Holy sudden infatuation!