review
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POSTED 14/5/14


SPARKLE 2

10tons



Goodness gracious, great balls of fire!

...and darkness, and explosions, and colour-changing and other stuff.

Imagine a world. OK, more specifically imagine a world that’s all forestational and has weird, KLF-like druidy stuff in it. No matter where you go you’re accompanied by a stirring orchestral soundtrack and, well, it’s full of balls. Lots and lots of balls. All manner of different coloured balls. Just over 90 (so 91 if our bonce is functioning correctly) levels of balls. All in runey, spiralesque, unrelenting patterns. With added power-ups.

Alternatively, imagine Popcap’s Zuma, remixed extremely lovingly and actually available for the Vita and PS4, as EA bought out Popcap seemingly just so that they could not release what they became renowned for – fun pick up, play, then put ’em down again diversions - in favour of third-person shooters. Seriously, WTF?!

Obviously as there’s a ‘2’ sticky-taped to the title, Sparkle 2 is a sequel. We wrote about the original here and not a whole heap has changed, but that’s not a bad thing. It was good, this is more refined. There’s a main story mode, survival and challenge. What sort of challenge? Just a general challenge.

There’s still no score keeping to keep you coming back though, which we find really odd when we whinged about it last time. Nobody listens to us! If anybody wants us we’ll be in our room. Listening to The Cure.

To be honest, it’s a bit clunky on PS4, whereby you rotate the analog stick, or fiddle with the teensy touchpad to shoot balls. The Vita version, however, is magnificent. Plop a finger onto the screen where you want a ball to go and “FER-FWEE!” it’ll go there. No mess, no fuss.

So cut your nails and quiver your thumb, get really nervous ’cos Sparkle 2 sure is fun. Plus it’s guaranteed 100% cousin-shagging free...

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2018. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.