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POSTED
14/5/14
SPARKLE 2
10tons
Goodness gracious, great balls of fire!
...and darkness, and
explosions, and colour-changing and other stuff.
Imagine a
world. OK, more specifically imagine a world that’s all
forestational and has weird, KLF-like druidy stuff in it. No matter
where you go you’re accompanied by a stirring orchestral soundtrack
and, well, it’s full of balls. Lots and lots of balls. All manner of
different coloured balls. Just over 90 (so 91 if our bonce is
functioning correctly) levels of balls. All in runey, spiralesque,
unrelenting patterns. With added power-ups.
Alternatively,
imagine Popcap’s Zuma, remixed extremely lovingly and
actually available for the Vita and PS4, as EA bought out Popcap
seemingly just so that they could not release what they became
renowned for – fun pick up, play, then put ’em down again diversions
- in favour of third-person shooters. Seriously, WTF?!
Obviously as there’s a ‘2’ sticky-taped to the title, Sparkle 2
is a sequel. We wrote about the original
here and not a whole heap has
changed, but that’s not a bad thing. It was good, this is more
refined. There’s a main story mode, survival and challenge. What
sort of challenge? Just a general challenge.
There’s still no
score keeping to keep you coming back though, which we find really
odd when we whinged about it last time. Nobody listens to us! If
anybody wants us we’ll be in our room. Listening to The Cure.
To be honest, it’s a bit clunky on PS4, whereby you rotate the
analog stick, or fiddle with the teensy touchpad to shoot balls. The
Vita version, however, is magnificent. Plop a finger onto the screen
where you want a ball to go and “FER-FWEE!” it’ll go there. No mess,
no fuss.
So cut your nails and quiver your thumb, get really
nervous ’cos Sparkle 2 sure is fun. Plus it’s guaranteed
100% cousin-shagging free...
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CLICK
THIS!
CLICK
THIS!
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