SUPER MARIO 3D WORLD
we’re not ones to cast nasturtiums – ’cos chucking flowers is so
1983 - but we’ll happily cast aspersions.
Mario, Luigi, Peach
and Toad are ambling about a lovely primary-coloured
lan- erm, world - one day
and stumble upon a glass pipe protruding from the ground. A pixie
appears – actually a ‘Sprixie’, so no Black Francisishness here –
followed by big, bad, bruising Bowser, who bags said lemonade/Kim
Deal hybrid and disappears back down the pipe.
quartet enter said pipe and plop into a curious kingdom of fluffy
growths, marshmallow platforms, green stars and mucho more weird
OK, fairly normal for Mario games, so allusions to our
favourite tradie and company hitting the bong are superfluous. But
we had to start somehow, and fill space too.
You see, while
Super Mario 3D Land is new, it’s also familiar like old
trackie dacks that you just can’t chuck out. The music – while
wondrously remixed - regularly recalls Mario’s first steps, as do
several gameplay mechanisms. Imagine Super Mario 64’s
adventure diced into bite-sized, flag-ended chunks like those
original 2D platformers and that’s this.
Naturally new bits
have been introduced. Mario’s now catty. Literally – he hasn’t taken
up that guest spot invitation from TMZ just yet. Yep, he gets in
touch with his inner Liz Hurley, meowing it up with wall-climbing
and pounce abilities. Then there’s other new stuff like cloning.
We’re seeing double here – four Marios!
You can also play as
any of the quartet, or if you’ve friends you can all go nuts
simultaneously. “Nuts” being descriptively apt.
past remnants remain. Insanity-inducing re-spawn points, insulting
virtual invincibility power-ups if you stuff up a few times and
intrusive game saving.
But good way outweighs niggly.
Significant history plundered masterfully, mucho shiny-shiny honing,
a non-helpless Peach. Creativity, music, colours... or maybe it’s
just the bongs typing?