review
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POSTED 2/6/17


TEKKEN 7

Bandai Namco



We’ve been Tekken care of business...

Urk. Another review launched with a shitty song pun. Oh well, it’s worked for the last 880 or so...

Because the intro is the hardest part. Once that’s mastered, the rest flows more freely. Which is a suitable allegory for a decent fighting game. Tekken 7 is a decent fighting game. Actually, it’s a fucking brilliant fighting game.

The hardest thing to nail in a truly great biffo simulator is balancing things so that series regulars will get excited, but newcomers won’t be deterred by an impenetrable combo system. Tekken 7, in all its 3D glory, has a crazily complex move set for each character, but it also gives enough leeway to enable even the absolute neophyte to feel like they’re getting somewhere – although we wouldn’t recommend starting on the advanced difficulty levels.

A delightfully chunky fighter roster boasts everybody from chicks using their heads to a bunch of blokes who obviously frequent the same barber as Dr Robotnik.

The story mode is a great place to start, giving the Saints Row series a run for its buckeroonies in the OTT stakes, ranging from chucking kids off cliffs to giving the odd missile a satisfying dropkicking. It’s quite bonkers – and all the more enthralling for it. Serving as a playable character sampler, it also gives you a chance to test drive many of the fighters to see who most gels with your particular play style.

There’s bulk gear to earn or buy (although it’s purely cosmetic), and oodles of play options from a pure arcade mode through to a treasure mode. Single player respect – nice! Then there’s the extensive online sandpit.

We couldn’t check the VR mode as we can’t afford PSVR. As such we can’t pass judgment.

Stunningly presented aurally and visually, as always timing is the key to succeeding in Tekken 7. Get it right and you’re in for delight. Stuff it up and, well... nup.

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2018. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.