THE CREW: WILD RUN
“The only life I saw for the last million miles were the hypnotised
bunnies. Most of them are now wedged in the tyres.”
the Priscilla quote? Well, Ubisoft’s massive
race-all-over-the-USA outing The
Crew, is back – in drag!
While the ambition was high
with the original, the execution was meh – as we mentioned in our
original review. Over the past year the game’s been overhauled
somewhat – most notably visually. Everything’s shinier and more
now-gen, and there’s even variance in weather. Weather is nice.
Some other things have also been nipped and tucked, and those
who have the original and don’t plump for Wild Run still
get this stuff. What they don’t get, however, is four new ‘specs’
(don’t get excited, Elton, we’re not talking about glasses). These
involve drag (the racing type), motorcycles, drifting and monster
trucks (but no Truckasaurus – aww!), which are absorbed into the
Drag racers are fast, but have a tendency to be
quite straight – unless you really stuff up. Here you time gear
changes and try not to flip the thing, aiming for ace times.
Motorcycles are fast – damned fast - and handy for traversing the
gigantic map, as they actually steer.
Drifting? It’s like
putting roller skates on a Clydesdale and scooting them into a
ballroom – funny if you’re watching, frustrating if you’re the
Then there are monster trucks, let loose on
giant Hot Wheels tracks (complete with loops!) on which you score
points by trying to steer. Well, that’s what it seems like.
These form part of the Summit Festival, events for which are dotted
all over the map. You can also, if you wish, hit the roads in these
vehicles, and partake of added time-wasting challenges.
of this much-needed new content is bloody good fun. But the price is
like many of the stunt ramps – very steep. Still, at least there’s
no fucking ABBA...