review
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POSTED 26/11/15


THE CREW: WILD RUN

Ivory Tower/Ubisoft



“The only life I saw for the last million miles were the hypnotised bunnies. Most of them are now wedged in the tyres.”

Why the Priscilla quote? Well, Ubisoft’s massive race-all-over-the-USA outing The Crew, is back – in drag!

While the ambition was high with the original, the execution was meh – as we mentioned in our original review. Over the past year the game’s been overhauled somewhat – most notably visually. Everything’s shinier and more now-gen, and there’s even variance in weather. Weather is nice.

Some other things have also been nipped and tucked, and those who have the original and don’t plump for Wild Run still get this stuff. What they don’t get, however, is four new ‘specs’ (don’t get excited, Elton, we’re not talking about glasses). These involve drag (the racing type), motorcycles, drifting and monster trucks (but no Truckasaurus – aww!), which are absorbed into the core game.

Drag racers are fast, but have a tendency to be quite straight – unless you really stuff up. Here you time gear changes and try not to flip the thing, aiming for ace times.

Motorcycles are fast – damned fast - and handy for traversing the gigantic map, as they actually steer.

Drifting? It’s like putting roller skates on a Clydesdale and scooting them into a ballroom – funny if you’re watching, frustrating if you’re the Clydesdale.

Then there are monster trucks, let loose on giant Hot Wheels tracks (complete with loops!) on which you score points by trying to steer. Well, that’s what it seems like.

These form part of the Summit Festival, events for which are dotted all over the map. You can also, if you wish, hit the roads in these vehicles, and partake of added time-wasting challenges.

Some of this much-needed new content is bloody good fun. But the price is like many of the stunt ramps – very steep. Still, at least there’s no fucking ABBA...

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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.