Yep, it’s the forerunner to future classics such as The Run,
The Jump and The Slash. Well, when we first heard the
title ‘The Shoot’ we did think it a tad literal, but maybe
they was being all clever like, ’cos not only does it involve
shooting and little else save for a bit of ‘duck, Magnum, duck!’,
it's also set on a film, erm, set. MMMmmm... double meaning.
This latest release for Sony’s orby black wand is predictable, but
that doesn’t mean it ain’t a whole TNT barrel of fun. In the
tradition of on-rails classics like
Time Crisis, Lethal
Enforcers and such, you tote a gun (cleverly disguised as a
Move, unless you get the gun adaptor thingummy) and you point it
screenwards and tap a button when you believe an enemy-type thing’s
in your sights. Rinse and repeat; mega-lots.
In these here PC times you seemingly can’t shoot real peoples, so –
with the conceit of being on a film set – you’re firing at cardboard
cut-outs (CGI, what?!), although some fight pretty bloody well for
hardened paper products. You battle through five typical movie sets
– Wild West, alien-encrusted subway, creatures from the blech
lagoon, gangsters and a space invasion. The Move works well, and
mercifully doesn’t require constant recalibration. All the while an
annoying fucking git of a director barks inanities at you – sadly
he’s thus far remained unshootable. Believe us, we’ve tried.
Variety’s injected with combos and the accrual of powered-up
weapons, such as a time slower-downerer (a bitch to invoke), a pissy
smart-ish bomb and the best, a manic rapid-fire mayhem infusion to
exorcise the deepest-seated inner psychopath.
The Shoot is by no means the dawning of awesome, but as
on-rails shooters go it makes the cut.