TROLL AND I
Spiral House/Maximum Games
You gotta troll with it...
You’re Otto, you’re Scandinavian,
and as well as possessing a palindromic name you’re also a good boy
who makes his mummy proud. However, one day you’re out shootin’ for
some food when baddies plunder your village, hunting a mythical
creature they’ve heard is nearby (plus the dollariffic
(kroneriffic?) bounty put on its head kinda appeals). You leg it
and, as you’ve likely surmised, that being is a troll (complete with
dreadlocks – Jah!) which you befriend. From here you aim to survive
hazardous lands, chockers with enemies who require teamwork to
thwart. After all, there’s nothing as satisfying as a good thwart.
Imagine a third-person action/adventure cross between recent
Tomb Raider games and the
with shades of Majin and the Forsaken Kingdom and
The Last Guardian
mixed in. Sounds good, doesn’t it?
Sadly, while Troll and
I might sound like this, and we’re pretty sure the developers
aimed for it to be in this ballpark, it falls over at most every
turn executionally. It really is a shame.
The initial hunting
expedition is frustrating enough, but then comes a duck and dodge
sortie which could cost less patient types a DualShock in abject
collision detection hell frustration. Unfortunately this is only the
beginning of an adventure which only a mother could love.
acknowledge that game development takes a whole lot of work, time
and love, so we don’t like to go the hatchet without good reason.
But we gotta say what we say and not let anybody get in our way...
What we’d really like do is grab whoever greenlit this for
release and shake them by the shoulders, yelling several things at
them which most likely would involve some inadvertent spittle
transfer. Like, “What the fuck? Why didn’t you hone this thing? Why
not spend a few more months on it? It could have been incredible!
It’s all too much for me to take.