ULTIMATE MARVEL VS CAPCOM 3
review is not a rebel review. This review is Ultimate Marvel vs
What?! Well, stuff has to be said about liberties taken with
loyalties in Capcom’s releasing essentially the same game twice in
nine months, just adding a dozen new characters and some stages that
should’ve been DLC, plus tweaks that could’ve been injected via
updates. Things like balancing certain characters’ abilities, and
neatening up menus here and there. It’s shitty, like when you buy an
album on release day (well, we still buy albums) only for it to be
re-released soon after with a bonus disc, snazzy gold pen autograph
and frozen spermatozoa from the lead singer included in case you
feel like getting intimate with a turkey baster. Or something.
Still, dubious decision or not, it shouldn’t affect the game’s final
rating, so we won’t let it.
Right. 12 new characters? Yep, Phoenix Wright – ‘unique’ fighting
style and all - plus 11 others. More? Oh alright. From Cappy’s side
there’s also Frank West, Vergil, Strider, Nemesis and Firebrand,
whilst Marvel donates Ghost Rider, Hawk Eye, Doctor Strange, Iron
Fist, Nova and, erm, Rocket Raccoon. Meanwhile, some characters you
may have become familiar with in the
non-ultimate mix may have undergone handling tweaks... caveat
emptor, semper fi or rana frog. Something Latin, anyway.
A welcome twiddle is in the online, whereby if you’re sitting out a
match whilst others go the biff, you can watch rather than getting
acquainted with every square poofteenth of the lobby.
With unquestionably ace fighting that’s oozy with style, and 48
on-disc characters amidst which paddle some remarkable varieties of
technique, there’s no questioning the quality of UMvC3. We
can’t help wondering though where U2 would be today if they’d
treated their ultra-loyal fans like this... well, up until those