|
|
|
POSTED 17/2/16

UNRAVEL
Coldwood/EA
    


Some old school stars have had trouble adapting to the internet age,
but not Yanni.
His Live at the Acropolis CD sales
may have shrivelled up, but instead of moping into his moussaka, the
easy listening Greek god has diversified into games. Unravel
is his first such outing.
Hang on, we’re getting hassled by
our producer...
“What the fuck are you on about?”
What
the fuck are you on about?
“Unravel has nothing to
do with some Greek keyboard whiz.”
“It doesn’t?!”
“No,
you tool. It’s ‘Yarny’, and he’s a little woollen devil thingy.”
Oh. We’d sack our researcher, but that’s us, so that could cause
a space-time continuum meltdown. Or at the very least it’d make us
pouty, being jobless and all.
So, Unravel is a
puzzle-platformy collect ’em up. Imagine
Limbo, but with somebody having
let the sunshine in. There’s a bit of
Donkey Kong Country going on, and Sackboy wouldn’t feel out
of place lolloping along the various paths here.
The one key
difference is that Yarny’s yarny. He’s tied to something, so as he
presses further into his quests he uses up more of himself, until
his wiry skeleton pokes through. He can use lengths of himself to
make swingy vines, climbing ropes and even tramampolines. When he
does run out there’ll usually be a nearby yarn station at which to
top up, old spool style...
Unravel is mostly a
challenging platform game, although its ability to be frustratingly
tiggy-touch-wood more often than we’d like – and its regular
reliance on painfully obtuse trial and error - might just have you
calling your pussy to have a play with the game’s star.
But
Unravel is also one of the most gorgeous looking games that
we’ve seen, while the story evokes – and is designed to do so -
childhood memories of exploration, family and other such mooshy
stuff.
Unravel is certainly no Live at the
Acropolis. Phew!
 
 |
|



CLICK
THIS!

CLICK
THIS!
|
|
|
|