review
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POSTED 17/2/16


UNRAVEL

Coldwood/EA



Some old school stars have had trouble adapting to the internet age, but not Yanni.

His Live at the Acropolis CD sales may have shrivelled up, but instead of moping into his moussaka, the easy listening Greek god has diversified into games. Unravel is his first such outing.

Hang on, we’re getting hassled by our producer...

“What the fuck are you on about?”

What the fuck are you on about?

Unravel has nothing to do with some Greek keyboard whiz.”

“It doesn’t?!”

“No, you tool. It’s ‘Yarny’, and he’s a little woollen devil thingy.”

Oh. We’d sack our researcher, but that’s us, so that could cause a space-time continuum meltdown. Or at the very least it’d make us pouty, being jobless and all.

So, Unravel is a puzzle-platformy collect ’em up. Imagine Limbo, but with somebody having let the sunshine in. There’s a bit of Donkey Kong Country going on, and Sackboy wouldn’t feel out of place lolloping along the various paths here.

The one key difference is that Yarny’s yarny. He’s tied to something, so as he presses further into his quests he uses up more of himself, until his wiry skeleton pokes through. He can use lengths of himself to make swingy vines, climbing ropes and even tramampolines. When he does run out there’ll usually be a nearby yarn station at which to top up, old spool style...

Unravel is mostly a challenging platform game, although its ability to be frustratingly tiggy-touch-wood more often than we’d like – and its regular reliance on painfully obtuse trial and error - might just have you calling your pussy to have a play with the game’s star.

But Unravel is also one of the most gorgeous looking games that we’ve seen, while the story evokes – and is designed to do so - childhood memories of exploration, family and other such mooshy stuff.

Unravel is certainly no Live at the Acropolis. Phew!

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.