VIRTUE'S LAST REWARD
Rising Star Games
Played any good books lately?
We have, and it’s likely obvious that we mean Virtue’s Last
Reward, for otherwise that’d be a pretty dumb start to this
reviewistic thingy. Not that irrelevance has stopped us before...
Anyway, we’re talking interactive novel, although unlike a typical
novel VLR isn’t linear. Well it is, but there are 24
possible lines to follow for 24 different results. This means huge
tracts of time spent reading, before opportunities for doing. So, if
you’re an impatient or itchy-triggered type you’ll hate this. Which
is sad, as it’s quite nattily excellent.
Without giving much away, you’re a young bloke called Sigma. You
wake woozily in a lift with a curt, white-haired chick named Phi who
seems to know you, although you’ve NFI who she is. Then there’s the
bunny. Yep, the Great Wall of China didn’t keep this rabbit out.
He’s called Zero III and is rather insane – but mercifully
computer-generated, so there’s no chance of any myxo spreading.
You’re told you’re in a rather number nine, number nine, number
nine-centric ‘Nonary Game’. After some puzzling you realise that, as
well as you and Phi, there are seven others. You’re all in a large
building and nobody has a fucking clue as to what’s going on... Or
The story, fully voiced in Japanese, is no throwaway linkage for
some random puzzles. Often emotionally-charged, it encompasses
themes of loyalty, betrayal, theoretical physics and, natch,
The puzzles, meanwhile, will thrill those into classic adventuring
from the likes of Scott Adams, Infocom and Sierra. They range from
quite-the-challenge-no-matter-how-eggy-noggined-you-are, but none
that we encountered were inexplicable. Anyway, other prisoners will
help if you’re proving too veggie.
Thrilling, chilling, mysterious, atmospheric, nerve-wracking,
fucked-up... they’re all adjectives. They’re all also applicable to
VLR, one of the best Vita quests yet. Have a nice tragedy!